Corpses
Relevant files: [Shared:CorpsesFile.cs] [Shared:CorpsePrefab.cs] [Shared:HumanPrefab.cs]
This page was generated automatically.
- Required by core package: Yes
Attributes
Attribute | Type | Default value | Description |
---|---|---|---|
SpawnPosition | Level.PositionType | Wreck | |
MinMoney | int | 0 | |
MaxMoney | int | 0 | |
Job | Identifier | “any” | |
Commonness | float | 1 | |
HealthMultiplier | float | 1 | |
HealthMultiplierInMultiplayer | float | 1 | |
AimSpeed | float | 1 | |
AimAccuracy | float | 1 | |
SkillMultiplier | float | 1 | |
ExperiencePoints | int | 0 | |
BaseSalary | int | 0 | |
SalaryMultiplier | float | 1 | |
Tags | string | ”” | |
ModuleFlags | string | ”” | What outpost module tags does the NPC prefer to spawn in. |
SpawnPointTags | string | ”” | Tag(s) of the spawnpoints the NPC prefers to spawn at. |
RequireSpawnPointTag | bool | false | If enabled, the NPC will not spawn if the specified spawn point tags can’t be found. |
CampaignInteractionType | CampaignMode.InteractionType | None | |
Behavior | AIObjectiveIdle.BehaviorType | Passive | |
Hearing | float | 1 | Affects how far the character can hear sounds created by AI targets with the tag ProvocativeToHumanAI. Used as a multiplier on the sound range of the target, e.g. a value of 0.5 would mean a target with a sound range of 1000 would need to be within 500 units for this character to hear it. Only affects the “fight intruders” objective, which makes the character go and inspect noises. |
ReportRange | float | PositiveInfinity | |
FindWeaponsRange | float | PositiveInfinity | |
Faction | Identifier | ”” | |
Group | Identifier | ”” | |
AllowDraggingIndefinitely | bool | false |