Explosion
Explosion
Explosions are area of effect attacks that can damage characters, items and structures.
This type also supports the attributes defined in: Attack
Attributes
Attribute | Type | Default value | Description |
---|---|---|---|
force | float | 0 | How much force the explosion applies to the characters. |
sparks | bool | Same as showEffects | Whether a spark particle effect is created when the explosion happens. |
shockwave | bool | Same as showEffects | Whether a shockwave particle effect is created when the explosion happens. |
flames | bool | Same as showEffects | Whether a flame particle effect is created when the explosion happens. |
underwaterBubble | bool | Same as showEffects | Whether a underwater bubble particle effect is created when the explosion happens. |
smoke | bool | Same as showEffects | Whether a smoke particle effect is created when the explosion happens. |
playTinnitus | bool | Same as showEffects | Whether the explosion plays a tinnitus sound to players who get hit by it. |
applyFireEffects | bool | true if showEffects is true and flames haven’t been explicitly set to false, false otherwise. | Whether the explosion executes ‘OnFire’ status effects on the items it hits. |
ignoreFireEffectsForTags | string[] | [] | List of item tags that the explosion ignores when applying fire effects. |
ignoreCover | bool | false | When set to true, the explosion don’t deal less damage when the target is behind a solid object. |
OnlyInside | bool | false | Whether the explosion only affects characters inside a submarine. |
OnlyOutside | bool | false | Whether the explosion only affects characters outside a submarine. |
flash | bool | Same as showEffects | Whether a flash effect is created when the explosion happens. |
flashDuration | float | 0.05 | How long the light source created by the explosion lasts. |
flashColor | Color | LightYellow | Color of the light source created by the explosion. |
EmpStrength | float | 0 | Strength of the EMP effect created by the explosion. |
BallastFloraDamage | float | 0 | How much damage the explosion does to ballast flora. |
itemRepairStrength | float | 0 | How much the explosion repairs items. |
decal | string | ”” | Identifier of the decal the explosion creates on the background structure it explodes over. Set to empty string to disable. |
decalSize,decalsize | float | 1 | Relative size of the decal created by the explosion. |
cameraShake | float | 10% of the range if showEffects is true, 0 otherwise. | Intensity of the screen shake effect. |
cameraShakeRange | float | Same as attack range if showEffects is true, 0 otherwise. | How far away does the camera shake effect reach. |
screenColorRange | float | 10% of the range if showEffects is true, 0 otherwise. | How far away can the screen color effect be seen. |
screenColor | Color | Transparent | Color tint to apply to the player’s screen when in range of the explosion. |
screenColorDuration | float | 0.1 | How long the screen color effect lasts. |
flashRange | float? | 100 | How large the light source created by the explosion is. |
showEffects | bool | true | Used to enable all particle effects without having to specify them one by one. |