OutpostConfig
Relevant files: [Shared:OutpostConfigFile.cs] [Shared:OutpostGenerationParams.cs]
This page was generated automatically.
- Required by core package: Yes
Child elements
modulecount
npcs
Attributes
Attribute | Type | Default value | Description |
---|---|---|---|
ForceToEndLocationIndex | int | -1 | Should this type of outpost be forced to the locations at the end of the campaign map? 0 = first end level, 1 = second end level, and so on. |
TotalModuleCount | int | 10 | Total number of modules in the outpost. |
AppendToReachTotalModuleCount | bool | true | Should the generator append generic (module flag “none”) modules to the outpost to reach the total module count. |
MinHallwayLength | float | 200.0 | Minimum length of the hallways between modules. If 0, the generator will place the modules directly against each other assuming it can be done without making any modules overlap. |
AlwaysDestructible | bool | false | Should this outpost always be destructible, regardless if damaging outposts is allowed by the server? |
AlwaysRewireable | bool | false | Should this outpost always be rewireable, regardless if rewiring is allowed by the server? |
AllowStealing | bool | false | Should stealing from this outpost be always allowed? |
SpawnCrewInsideOutpost | bool | true | Should the crew spawn inside the outpost (if not, they’ll spawn in the submarine). |
LockUnusedDoors | bool | true | Should doors at the edges of an outpost module that didn’t get connected to another module be locked? |
RemoveUnusedGaps | bool | true | Should gaps at the edges of an outpost module that didn’t get connected to another module be removed? |
DrawBehindSubs | bool | false | Should the whole outpost render behind submarines? Only set this to true if the submarine is intended to go inside the outpost. |
MinWaterPercentage | float | 0.0 | Minimum amount of water in the hulls of the outpost. |
MaxWaterPercentage | float | 0.0 | Maximum amount of water in the hulls of the outpost. |
ReplaceInRadiation | string | ”” | Identifier of the outpost generation parameters that should be used if this outpost has become critically irradiated. |