AfflictionAction
Gives an affliction to a specific character.
Attributes
| Attribute | Type | Default value | Description |
|---|---|---|---|
| Affliction | Identifier | ”” | Identifier of the affliction. |
| Strength | float | 0 | Strength of the affliction. |
| LimbType | LimbType | None | Type of the limb(s) to apply the affliction on. Only valid if the affliction is limb-specific. |
| TargetTag | Identifier | ”” | Tag of the character to apply the affliction on. |
| MultiplyByMaxVitality | bool | false | Should the strength be multiplied by the maximum vitality of the target? |