Semi-automatically generated modding documentation for Barotrauma

CheckConditionalAction

Checks whether an arbitrary condition is met. The conditionals work the same way as they do in StatusEffects.

Attributes

Attribute Type Default value Description
TargetTag Identifier ”” Tag of the target to check.
LogicalOperator PropertyConditional.LogicalOperatorType Or Do all of the conditions need to be met, or is it enough if at least one is? Only valid if there are multiple conditionals.
ApplyTagToLinkedHulls Identifier ”” A tag to apply to the hull the target is currently in when the check succeeds, as well as all the hulls linked to it.
ApplyTagToHull Identifier ”” A tag to apply to the hull the target is currently in when the check succeeds.