NPCFollowAction
Makes an NPC follow or stop following a specific target.
Attributes
Attribute | Type | Default value | Description |
---|---|---|---|
NPCTag | Identifier | ”” | Tag of the NPC(s) that should follow the target. |
TargetTag | Identifier | ”” | Tag of the target. Can be any type of entity: if it’s a static one like a device or a hull, the NPC will just stay at the position of that target. |
Follow | bool | true | Should the NPC start or stop following the target? |
MaxTargets | int | -1 | Maximum number of NPCs to target (e.g. you could choose to only make a specific number of security officers follow the player.) |
AbandonOnReset | bool | true | The event actions reset when a GoTo action makes the event jump to a different point. Should the NPC stop following the target when the event resets? |