NPCWaitAction
Makes an NPC stop and wait.
Attributes
Attribute | Type | Default value | Description |
---|---|---|---|
NPCTag | Identifier | ”” | Tag of the NPC(s) that should wait. |
Wait | bool | true | Should the NPC start or stop waiting? |
AbandonOnReset | bool | true | The event actions reset when a GoTo action makes the event jump to a different point. Should the NPC stop waiting when the event resets? |
Priority | float | MaxObjectivePriority | AI priority for the action. Uses 100 by default, which is the absolute maximum for any objectives, meaning nothing can be prioritized over it, including the emergency objectives, such as find safety and combat.Setting the priority to 70 would function like a regular order, but with the highest priority.A priority of 60 would make the objective work like a lowest priority order.So, if we’ll want the character to wait, but still be able to find safety, defend themselves when attacked, or flee from dangers,it’s better to use e.g. 70 instead of 100. |