| InheritParentIsActive |
bool |
true |
If this is a child component of another component, should this component inherit the IsActive state of the parent? |
| PickingTime |
float |
0 |
How long it takes to pick up the item (in seconds). |
| PickingMsg |
string |
”” |
What to display on the progress bar when this item is being picked. |
| IsActiveConditionalComparison |
PropertyConditional.LogicalOperatorType |
And |
|
| CanBePicked |
bool |
false |
Can the item be picked up (or interacted with, if the pick action does something else than picking up the item). |
| DrawHudWhenEquipped |
bool |
false |
Should the interface of the item (if it has one) be drawn when the item is equipped. |
| LockGuiFramePosition |
bool |
false |
|
| GuiFrameOffset |
Point |
“0,0” |
|
| CanBeSelected |
bool |
false |
Can the item be selected by interacting with it. |
| CanBeCombined |
bool |
false |
Can the item be combined with other items of the same type. |
| RemoveOnCombined |
bool |
false |
Should the item be removed if combining it with an other item causes the condition of this item to drop to 0. |
| CharacterUsable |
bool |
false |
Can the “Use” action of the item be triggered by characters or just other items/StatusEffects. |
| AllowInGameEditing |
bool |
true |
Can the properties of the component be edited in-game (only applicable if the component has in-game editable properties). |
| DeleteOnUse |
bool |
false |
Should the item be deleted when it’s used. |
| Msg |
string |
”” |
A text displayed next to the item when it’s highlighted (generally instructs how to interact with the item, e.g. “[Mouse1] Pick up”). |
| CombatPriority |
float |
0 |
How useful the item is in combat? Used by AI to decide which item it should use as a weapon. For the sake of clarity, use a value between 0 and 100 (not forced). Note that there’s also a generic BotPriority for all item prefabs. |
| ManuallySelectedSound |
int |
0 |
|
| UpdateWhenBroken |
bool |
false |
If true, the component will retain its normal functionality when the item reaches 0 condition. |
| AllowUIOverlap |
bool |
false |
|
| CloseByClickingOutsideGUIFrame |
bool |
true |
|
| LinkUIToComponent |
string |
”” |
|
| HudPriority |
int |
0 |
|
| HudLayer |
int |
0 |
|