ConnectionPanel
Attributes
Attribute | Type | Default value | Description |
---|---|---|---|
Locked | bool | false | Locked connection panels cannot be rewired in-game. |
This component also supports the attributes defined in: ItemComponent
Example
<Item identifier="detonator" health="30" category="Equipment,Weapon" Tags="smallitem,detonator" DamagedByContainedItemExplosions="true" explosiondamagemultiplier="0.3" Scale="0.5" cargocontaineridentifier="explosivecrate" impactsoundtag="impact_metal_light" isshootable="true">
<ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" IsOn="true" charge="3.402823466E+38" setvalue="true">
<Conditional IsOn="false" />
</StatusEffect>
</input>
</ConnectionPanel>
<Holdable selectkey="Action" pickkey="Use" slots="Any,RightHand,LeftHand" msg="ItemMsgDetachWrench" aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
<RequiredItem items="wrench,deattachtool" excludeditems="multitool" type="Equipped" />
</Holdable>
<PowerContainer capacity="2.0" charge="3.402823466E+38" canbeselected="false" />
[...]
</Item>