Semi-automatically generated modding documentation for Barotrauma

DelayComponent

Attributes

Attribute Type Default value Description
Delay float 1 How long the item delays the signals (in seconds).
ResetWhenSignalReceived bool false Should the component discard previously received signals when a new one is received.
ResetWhenDifferentSignalReceived bool false Should the component discard previously received signals when the incoming signal changes.

This component also supports the attributes defined in: ItemComponent

Example

<Item identifier="delaycomponent" category="Electrical" Tags="smallitem,logic" maxstacksize="8" cargocontaineridentifier="metalcrate" scale="0.5" impactsoundtag="impact_metal_light" isshootable="true">
  <DelayComponent canbeselected="true" />
  <ConnectionPanel selectkey="Action" canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
    <GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
    <RequiredItem items="screwdriver" type="Equipped" />
    <input name="signal_in" displayname="connection.signalin" />
    <output name="signal_out" displayname="connection.signalout" />
    <input name="set_delay" displayname="connection.setdelay" />
  </ConnectionPanel>
  [...]
</Item>