Semi-automatically generated modding documentation for Barotrauma

GeneticMaterial

Attributes

Attribute Type Default value Description
Effect string ””  
TaintedEffect Identifier “geneticmaterialdebuff”  
Tainted bool false  
SelectedTaintedEffect Identifier ””  
ConditionIncreaseOnCombineMin float 3  
ConditionIncreaseOnCombineMax float 8  
TooltipValueMin float 0  
TooltipValueMax float 0  

This component also supports the attributes defined in: ItemComponent

Example

<Item identifier="geneticmaterialmudraptor" variantof="geneticmaterialcrawler" nameidentifier="geneticmaterial">
  <GeneticMaterial nameidentifier="character.mudraptor" effect="naturalmeleeweapon" />
  [...]
</Item>