GeneticMaterial
Attributes
Attribute | Type | Default value | Description |
---|---|---|---|
Effect | string | ”” | |
TaintedEffect | Identifier | “geneticmaterialdebuff” | Either the identifier or the type for the tainted effect prefab |
Tainted | bool | false | |
SetTaintedOnDeath | bool | false | |
CanBeUntainted | bool | false | |
SelectedTaintedEffect | Identifier | ”” | |
ConditionIncreaseOnCombineMin | float | 0 | |
ConditionIncreaseOnCombineMax | float | 0 | |
ConditionIncreaseOnLowQualityCombine | float | 3 | When refining, min value for condition increase bonus based on the quality of the worse gene. |
ConditionIncreaseOnHighQualityCombine | float | 25 | When refining, max value for condition increase bonus based on the quality of the worse gene. |
TooltipValueMin | float | 0 | |
TooltipValueMax | float | 0 |
This component also supports the attributes defined in: ItemComponent
Example
<Item identifier="geneticmaterialmoloch" variantof="geneticmaterialcrawler" nameidentifier="geneticmaterial">
<GeneticMaterial nameidentifier="character.moloch" effect="damageresistance" tooltipvaluemin="10" tooltipvaluemax="25" />
[...]
</Item>