MotionSensor
Attributes
Attribute | Type | Default value | Description |
---|---|---|---|
MotionDetected | bool | false | Has the item currently detected movement. Intended to be used by StatusEffect conditionals (setting this value in XML has no effect). |
Target | TargetType | Any | Which kind of targets can trigger the sensor? |
IgnoreDead | bool | false | Should the sensor ignore the bodies of dead characters? |
RangeX | float | 0 | Horizontal detection range. |
RangeY | float | 0 | Vertical movement detection range. |
DetectOffset | Vector2 | “0,0” | The position to detect the movement at relative to the item. For example, 0,100 would detect movement 100 units above the item. |
UpdateInterval | float | 0.1 | How often the sensor checks if there’s something moving near it. Higher values are better for performance. |
MaxOutputLength | int | 200 | The maximum length of the output strings. Warning: Large values can lead to large memory usage or networking issues. |
Output | string | “1” | The signal the item outputs when it has detected movement. |
FalseOutput | string | ”” | The signal the item outputs when it has not detected movement. |
MinimumVelocity | float | 0.1 | How fast the objects within the detector’s range have to be moving (in m/s). |
DetectOwnMotion | bool | true | Should the sensor trigger when the item itself moves. |
This component also supports the attributes defined in: ItemComponent
Example
<Item identifier="alienmotionsensor" category="Alien" Tags="alien,alienmotionsensor" scale="0.5">
<MotionSensor range="75" output="0" onlyhumans="true" ignoredead="true" />
<ConnectionPanel canbeselected="true" msg="ItemMsgRewireScrewdriver" hudpriority="10">
<RequiredItem items="screwdriver" type="Equipped" />
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<output name="state_out" displayname="connection.stateout" fallbackdisplayname="connection.signalout" />
</ConnectionPanel>
[...]
</Item>