Quality
Attributes
Attribute | Type | Default value | Description |
---|---|---|---|
QualityLevel | int | 0 |
This component also supports the attributes defined in: ItemComponent
Example
<Item identifier="boardingaxe" category="Weapon" Tags="mediumitem,weapon,gunsmith,mountableweapon" scale="0.5" allowasextracargo="true" requireaimtouse="true" impactsoundtag="impact_metal_light">
<Quality>
<QualityStat stattype="StrikingPowerMultiplier" value="0.1" />
</Quality>
<MeleeWeapon slots="Any,RightHand+LeftHand" aimpos="50,0" handle1="-22,2" handle2="-32,5" holdangle="30" aimangle="10" reload="1.2" range="155" combatPriority="40" msg="ItemMsgPickUpSelect">
<Attack targetimpulse="5" severlimbsprobability="7.5" itemdamage="30" structuredamage="25">
<Affliction identifier="lacerations" strength="36" />
<Affliction identifier="bleeding" strength="10" />
<Affliction identifier="stun" strength="0.5" />
<StatusEffect type="OnUse" target="UseTarget">
<Conditional entitytype="eq Character" />
<Sound file="Content/Sounds/Damage/LimbSlash1.ogg" selectionmode="random" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash2.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash3.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash4.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash5.ogg" range="500" />
<Sound file="Content/Sounds/Damage/LimbSlash6.ogg" range="500" />
</StatusEffect>
</Attack>
</MeleeWeapon>
[...]
</Item>