Semi-automatically generated modding documentation for Barotrauma

Wearable

Attributes

Attribute Type Default value Description
AllowUseWhenWorn bool false Can the item be used (assuming it has components that are usable in some way) when worn.

This component also supports the attributes defined in: Pickable, ItemComponent

Example

<Item identifier="toolbelt" category="Equipment" tags="mediumitem,mobilecontainer,tool" cargocontaineridentifier="metalcrate" showcontentsintooltip="true" Scale="0.5" fireproof="true" impactsoundtag="impact_soft">
  <Wearable slots="Bag" msg="ItemMsgEquipSelect" canbeselected="false" canbepicked="true" pickkey="Select">
    <sprite name="ToolBelt" texture="Content/Items/Tools/tools.png" sourcerect="256,102,112,54" limb="Torso" inherittexturescale="true" origin="0.5,-0.2" />
  </Wearable>
  <Holdable slots="RightHand+LeftHand" holdpos="0,-70" handle1="-5,0" handle2="10,-20" holdangle="0" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" allowswappingwhenpicked="false" />
  [...]
</Item>